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Voxelize

Qubicle’s built-in Voxelizer allows you to easily convert OBJ meshes into voxel objects.


Table of contents

  1. How to Voxelize a Mesh
  2. How to Scale the Mesh
  3. How to Rotate the Mesh
  4. How to Convert a Voxelizer to a Matrix
  5. Example

How to Voxelize a Mesh

Qubicle can import textured OBJ meshes. The texture image must be correctly linked with an .mtl file for Qubicle to read it.

  1. Choose Voxelize > Create Voxelizer
  2. Choose Voxelize > Load Mesh
  3. Select an OBJ file

If the mesh is too large or small, Qubicle will automatically pre-scale it.

You can double click the object to view the original, unvoxelized mesh. Double-click again to return to the model view.

Note that the mesh is not stored in the QBCL file of your scene, instead only the voxelization result is stored as a simply Matrix.


How to Scale the Mesh

The mesh can be rescaled after it is loaded. The voxelization results are re-calculated every time you scale the mesh.

  1. Choose Voxelize > Scale Mesh
  2. Adjust options
  3. Click Preview to update the voxelization result and OK to confirm

How to Rotate the Mesh

  1. Choose Voxelize > Rotate Mesh
  2. Adjust options
  3. Click Preview to update the voxelization result and OK to confirm

How to Convert a Voxelizer to a Matrix

To edit the voxelized object, you will need to convert it into a matrix.

  1. Choose Voxelize > Convert To Matrix

Example

Step 1: Create Voxelizer with Voxelize > Create Voxelizer:

Step 2: Load Mesh with Voxelize > Load Mesh:

Dbl-Click to see the original mesh object:

Scale with Voxelize > Scale Mesh

Rotate with Voxelize > Rotate Mesh