Voxelize
Qubicle’s built-in Voxelizer allows you to easily convert OBJ meshes into voxel objects.
Table of contents
- How to Voxelize a Mesh
- How to Scale the Mesh
- How to Rotate the Mesh
- How to Convert a Voxelizer to a Matrix
- Example
How to Voxelize a Mesh
Qubicle can import textured OBJ meshes. The texture image must be correctly linked with an .mtl file for Qubicle to read it.
- Choose
Voxelize > Create Voxelizer
- Choose
Voxelize > Load Mesh
- Select an OBJ file
If the mesh is too large or small, Qubicle will automatically pre-scale it.
You can double click the object to view the original, unvoxelized mesh. Double-click again to return to the model view.
Note that the mesh is not stored in the QBCL file of your scene, instead only the voxelization result is stored as a simply Matrix.
How to Scale the Mesh
The mesh can be rescaled after it is loaded. The voxelization results are re-calculated every time you scale the mesh.
- Choose
Voxelize > Scale Mesh
- Adjust options
- Click
Preview
to update the voxelization result andOK
to confirm
How to Rotate the Mesh
- Choose
Voxelize > Rotate Mesh
- Adjust options
- Click
Preview
to update the voxelization result andOK
to confirm
How to Convert a Voxelizer to a Matrix
To edit the voxelized object, you will need to convert it into a matrix.
- Choose
Voxelize > Convert To Matrix
Example
Step 1: Create Voxelizer with Voxelize > Create Voxelizer
:
Step 2: Load Mesh with Voxelize > Load Mesh
:
Dbl-Click to see the original mesh object:
Scale with Voxelize > Scale Mesh
Rotate with Voxelize > Rotate Mesh