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Objects

A Qubicle model can contain millions of voxels that are managed by matrix and compound objects.


Table of contents

  1. Voxel
  2. Voxel Matrix
  3. Voxel Compound
  4. Voxel Model

Voxel

A Voxel - short for volumetric pixel - is basically a single colored cube.


Voxel Matrix

A Matrix is 3-dimensional grid of voxels. A voxel - short for volumetric pixel - is basically a single colored cube. The purpose of matrices is to sub-divided a huge voxel model into smaller objects that are easier to transform and edit. The theoretical maximum size of a Matrix is 1024x512x1024 voxels, which are a total of over 5 million voxels. That’s way more than your computer can handle. So it is strongly recommended to never ever use that maximum size. Instead, use several smaller matrices to build a big model. Any matrix larger than 128³ will decrease Qubicle’s performance.


Voxel Compound

Compounds enable you to organize your model. You can pack any amount of Matrices and other Compounds into a Compound and thus establish object hierarchies. Compounds will also speed up render performance and are useful for mesh export and modeling workarounds. If you are a Photoshop user think of Compounds as Smart Objects. Compounds are distinguished from Matrices by a dashed bounding box.


Voxel Model

A Voxel Model is a collection of Voxel Matrices and Voxel Compounds. It does not have any other properties and just functions as the root node of a scene.