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The Select menu contains a number of selection methods that allow for quick workarounds to optimize your modeling process.

Table of contents

  1. Overview
  2. Example


AllSelects every object, or every voxel when inside the Matrix-Editor.
DeselectClears the current selection.
InvertFlips the selection, so all deselected objects/voxels are selected, and vice versa.
Previous Object Next ObjectCycle through all objects based on the order of creation.
By TypeSelects all Matrices or Compounds
By StatusSelects all empty or hidden objects


After creating a Terrain, you may want to divide the matrix. This may create several empty matrices.

Use Select > Select by Status > Empty to quickly select all empty matrices.

And delete them.