Export all voxels of a selected object as individual cubes.
Use this exporter for special uses like physics simulations.
Before exporting an object, decide whether you need the core voxels or not. Core voxels are the ones that are completely surrounded by other voxels and therefore not visible (if all voxels remain in their original place). If you don’t need the core voxels, remove them with Hollow. This way you will save a lot of geometry.
- Select the object you want to export.
File > Export > Cubes.
- Adjust export settings.
- Select a filename and destination.
The settings are similar to the regular mesh export settings. This enables you to easily mix both export methods.
|Specifies the size of a single voxel in units. Default is 1:1:1. Values are multiplied to all vertex positions and also the object’s position and pivot.|
|(unavailable for OBJ) |
Tells the target tool how the default unit size should be scaled. E.g. a default unit in FBX is 1m. If you set it to 0.01 then a unit is 1cm.
|Defines how many pixels are used for a voxel face on the texture.|
|Adds an outline to texels of given size. Useful to avoid render interpolation issues.|
|Sets a subfolder for the texture output relative to the export folder|