Use the Work Area view settings to affect the way the work area and objects are displayed.
|Enable to cast light on the objects, rendering them shaded. Disable to render objects using their pure RGB values for all sides.|
|Enable to render outlines for each individual voxel.|
|Enable to render a grid on the ground.|
|Enable to render bounding boxes for each object.|
|Enable to render all of the Model’s objects as semi-transparent ghosts while inside the Matrix-Editor.|
|Enables the camera light which moves with the camera as you navigate through the scene.|
|Enables the directional light.|
|Enables global scale which affects all objects.|
|Toggles the resolution gate used for rendering to file.|
Adjust the Work Area color settings to customize all the colors used in the viewport.