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Import Heightmap

Import a heightmap and an optional texture to create a terrain.

Table of contents

  1. Overview
  2. How to Import a Heightmap
    1. Import Options
  3. Example


Heightmaps can be generated with terrain generators like the freeware tool Terragen. But you can use basically any image to get some interesting results.

The heightmap is typically a black and white image. This image tells the algorithm how high a certain part of the landscape is. The brighter a pixel, the higher the terrain is at that point. By setting a max height you tell the algorithm how high a voxel will be if a pixel is pure white.

Qubicle allows you to pick a second image that needs to be the same size as the heightmap. That image will be mapped on top of the generated terrain as a texture.

How to Import a Heightmap

  1. Choose File > Import Heightmap
  2. Adjust import options

Import Options

NameSets the name of the resulting matrix.
HeightmapSets the image used as heightmap.
Texture(optional) Sets the image used as texture.
Max HeightSets the height of the resulting matrix and the elevation used for a white pixel of the heightmap.


Using the two images above as heightmap/texture and a max height of 32 will output the following terrain: