Import a heightmap and an optional texture to create a terrain.
Heightmaps can be generated with terrain generators like the freeware tool Terragen. But you can use basically any image to get some interesting results.
The heightmap is typically a black and white image. This image tells the algorithm how high a certain part of the landscape is. The brighter a pixel, the higher the terrain is at that point. By setting a max height you tell the algorithm how high a voxel will be if a pixel is pure white.
Qubicle allows you to pick a second image that needs to be the same size as the heightmap. That image will be mapped on top of the generated terrain as a texture.
File > Import Heightmap
- Adjust import options
|Sets the name of the resulting matrix.|
|Sets the image used as heightmap.|
|(optional) Sets the image used as texture.|
|Sets the height of the resulting matrix and the elevation used for a white pixel of the heightmap.|
Using the two images above as heightmap/texture and a max height of 32 will output the following terrain: