View Settings

Minimum requirement: Qubicle Basic Edition

The View Settings control the way the model is displayed in the Work Area and image output, as well as the layout of the Qubicle interface. The settings can be accessed through the inline menu or the Property Bar to the right of the Work Area. Both access exactly the same functions; the inclusion in the inline menu allows you to set hotkeys.

Work Area Settings

View > Work Area corresponds to the View menu in the Property Bar. These settings affect the Work Area and model display.

Shading determines if light and shadows are cast on the model by the Camera Light and Directional Light. With Shading unchecked, the pure RGB value of each voxel color will be displayed.

Wireframe outlines each individual voxel.

Grid enables the grid displayed at the X-Z world origin in Model View or around the bounding box in the Matrix Editor. View > Workarea > Grid Properties or the pencil icon in the Property Bar open a dialog box where you can set the size of the grid.

Bounding Boxes outline the edges of each Matrix or Compound's Work Area.

Ghosts work in the Matrix Editor to display other objects in the model semi-transparently. For more info on ghosting modes, please see this article.

Global Scale sets the aspect ratio of each voxel. This is useful when the basic unit is not a cube, for example when designing a LEGO® model.

The Camera Light affects shading on the model. It moves with the camera as you navigate through the viewport. View > Camera Light Properties or the pencil icon open up a dialog box to set the position of the light relative to the camera and the intensity (brightness) of the light.

Unlike the Camera Light, the Directional Light always stays in the same place. If the Camera Light and the Directional Light are enabled simultaneously, the result is cumulative.

View > DIrectional Light Properties or the pencil icon open up additional settings in a dialog box.

  • Position determines the position of the light.
  • Ambient sets the color and intensity of the light directed at the object.
  • Diffuse sets the color and intensity of the light reflected by the object.

Resolution Gate shows the outline of the rendered area when exporting an image. The Resolution Gate can be moved and resized manually in the Work Area  or with  View > Resolution Gate Properties and the pencil icon.

VIew > Work Area > Work View Colors or Colors in the view tab allows you to customize all of the colors used in the viewport.

Render Settings

The Render tab or View > Render controls what is displayed in the exported image. Many of the options are the same as in the Work Area settings, but there are a few unique options.

Watermark adds text to the corner of the image.

Background enables a flat color or a gradient behind the model. If unchecked, the image will be rendered with a transparent alpha channel around the model.

Render Image sets a path for the exported image. This will always be in PNG format.

Render Turntable exports an image sequence of the model turning 360°. The camera angle in the viewport is maintained.

Info Tab

The Info Tab next to the Work Area displays the attributes of models and objects. 

When no object is selected, the Global File Information is displayed. This is only contained in the .qbcl file and is not readable by external programs. The same settings can be accessed with File > File Info and File > File Info Presets.

When an object is selected, the Info Tab displays the attributes of the active object. The Name is written to objects on export. Correct naming is especially important when exporting objects for mods of games such as Staxel. Size and Position open dialog boxes to set the bounding box size and object translation, respectively.

Screen Mode

View > Screen Mode sets the layout of the entire Qubicle interface. Cycle flips through the three Screen Modes.

Default with the Inline Main Menu highlighted:

Compact eliminates the the Quick Access Bar at the top and the Property Bar to the right.

Minimal further eliminates the Tool Bar and Swatch Bar. This is primarily to quickly have more space to view the model, or for advanced users who work exclusively with hotkeys.

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